![]() Factories take the raw materials and craft them into new resources, which are used to build ever more useful structures. These house our humans, who are set to work (you guessed it) mining more stuff, which they need to build houses, farms, schools, hospitals, diners and drinking dens. These devices are supported by networks of power stations, cables, pipes and air filters, which act as the infrastructure for the fun stuff: biodomes. We mine these using one of many machines, which are built from metal and concrete (which are also mined). In Surviving Mars, water is held underground, in rare pockets of ice. Oxygen, water, shelter and food are the first priorities. First, let’s gaze across the grim acres of shale and scoria, and take our first steps. But familiar beginnings belie something more exotic and alien. Made by the developers of the Tropico series, it presents itself as another SimCity-in-space. Surviving Mars is one such strategy game. A couple of building units tumble onto the surface, seeking out natural resources with which to craft machines and constructions that provide sustenance. They begin with a spaceship landing on a strange new world. Colony-planning games cleave to a set of immutable principles. ![]()
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